Vectortuts+ Workshop #7
Vectortuts+ is all about helping people turbo charge their skills, and today we have another special community post that will help our readers take their images to the next level. The best thing is, you can be part of it too! Find out more at the jump.
How to Participate:
- This workshop contributor has offered a piece of work that they would like help with, please keep this in mind when you share your thoughts. The images are not perfect, but they can be with the right advice and some friendly encouragement. (Vectortuts+ reserves the right to delete any rude comments)
- If you’re better with pictures (let’s face it, most of us are) feel free to take a screenshot of the image using Little Snapper, Skitch or a similar program and paste a link to the annotated image in the comments section with an explanation of the tweaks.
If you want to take part in the next Vectortuts+ Workshop:
Add your work to our facebook photo gallery with a description about the piece and the help/advice you’re looking for. We will chose one to be published on our site as part of the next Vectortuts+ Workshop, if you’re not chosen straight away – don’t worry – your work will be chosen for a future session.
Image Category: Realistic Portrait

Details:
Designer: Ian Vox
Details: "Trying to refine my meshing techniques and have my own hair render style. Hope you guys could review and suggest some ways for me to further improve my craft. Thanks. Done on AI CS5"
Feedback
What are your thoughts on the work above? Critiquing work helps the artist see new possibilities, and it also helps you learn to evaluate art, which will help you take that same analysis and apply it to your own work. Participate in the comments below with your opinions on how to improve the work above.

Start again. Running before you can walk.
Take your time to look.
The arm is wrong. She looks cross eyed.
The shading is where you went wrong, as she looks like she needs a wash.
She looks like a he, masculine, because of the jawline and nose.
So turn the source image upside down, apply a grid over the top.
And concentrate on the individual areas within the grid.
Burne Hogarth book/ pdf worth a look at.. it covers proportions of the human head, musculature of every facial feature for male and females.
Avoid using black for now.
Enjoy.
Hi Zed, I deleted your follow up post as your post here wasn’t on the site because it was held for approval (as you haven’t commented on the site before) Thanks,
Kate.
It’s just awesome!!!
Her eyes immediately standout as cross-eyed.
I dont agree with zed, i think it looks good. The one thing I noticed was her knuckles look swollen, you need to fix the shading on the knuckles. I like the hair and everything else looks good.
The eyes do look a bit crossed. If you’re struggling with finding balance, maybe give her a particular direction to look at instead of forwards. It took me forever and a day before I could get the eyes to look right when looking forwards.
I’m not sure she looks like she “needs a wash”, but if you’re going for SUPER realistic, then the darkest shading could be a little more delicate. If you’re going for a slightly stylized look I think it looks pretty good. It’s mostly the shading on the left jawline that trips me up–it’s somewhat abrupt.
I disagree on the masculine jawline. I personally believe there’s no wrong way for a person to look, and since the facial features (I think) are executed well and not sloppily, it looks good. While it is a very defined jaw, it certainly doesn’t look like a man. The important thing is if her overall facial structure is what you were going for when you started.
The head looks slightly disproportional to the body, so you may want to account for that.
All things considered, it’s a great vector portrait! Just needs a bit of fine-tuning
Oh, I forgot to mention her mouth. It’s very well done and shaded, but it looks like it’s resting on the face rather than PART of the face in certain areas. Pay particular attention to the bottom lip. That’s what I notice, anyway.
Again, well done!
I understand critiquing very well and I know blunt honesty can be harsh. But telling someone who obviously has worked tediously on this, to just start over is quite annoying. The artist is asking for suggestions on improving the work.
Some are saying the eyes are crossed, but the technique of each pupil is pretty realistic to me.
The knuckles obviously need work…try adding the tendons behind the knuckles. Soften the knuckle if you can.
The fingers are a little fat.
The hair could use definition, but looks good.
The background layer halo doesn’t transition soft enough. Try adding a few more transition colors on the gradient line. It’s not a mesh is it?
I really think this is a great start to what you are trying to do!
May I suggest working on the knuckles like Jay said. There’s too much of a hard edge going on there.
There is a strand of hair on the top right hand side that seems out of place near the top of her forehead.
Other than that and what everybody else has said, I think this is wonderful! Keep it up =)
- Cj