Workshop: Vector Critique #17
tuts workshop

Workshop: Vector Critique #17

Vectortuts+ is all about helping people turbo charge their skills, and today we have another special community post that will help our readers take their images to the next level. The best thing is, you can be part of it too! Find out more at the jump.

How to Participate:

  • This workshop contributor has offered a piece of work that they would like help with, please keep this in mind when you share your thoughts. The images are not perfect, but they can be with the right advice and some friendly encouragement. (Vectortuts+ reserves the right to delete any rude comments)
  • If you’re better with pictures (let’s face it, most of us are) feel free to take a screenshot of the image using Little Snapper, Skitch or a similar program and paste a link to the annotated image in the comments section with an explanation of the tweaks.

If you want to take part in the next Vectortuts+ Workshop:

Add your work to our facebook photo gallery or submit it via the Tuts+ Workshop form, with a description about the piece and the help/advice you’re looking for. We will chose one to be published on our site as part of the next Vectortuts+ Workshop, if you’re not chosen straight away – don’t worry – your work will be chosen for a future session.


Image Category: Illustration

Details:

Designer: Farid Hakeem Leong

Details: "Hey there! This is just a random illustration I did for fun! I would appreciate some advice on technique and style! Thank you!"


Feedback

What are your thoughts on the work above? Critiquing work helps the artist see new possibilities, and it also helps you learn to evaluate art, which will help you take that same analysis and apply it to your own work. Participate in the comments below with your opinions on how to improve the work above.

  • http://leerileydesigns.com Lee Riley

    The concept is funny and I like the illustration… If I were to offer some critique I would say that the stroke weight on the hand vs. the ‘Twiggies’ type is a bit off. I would recommend making all the strokes within the design work well with each other. Also, the green background is throwing me off… not sure what would work better (maybe a bit more of a grayish-green)?

    Keep up the good work!

  • Matt

    I can’t critique too much about the drawing. I think it’s really solid! Hands are HARD and you did a great job with it!

    I’m not crazy about the font choice for “The,” and “Hungers For.” It’s very heavy and competes with the more display-style choices you made for “Undead” and “Twiggies” So rather than your display fonts standing out and the subordinate text visually vanishing into the aether of wonderful readability, the size and weight of it just competes for attention, demanding to be noticed.

    Try a lighter treatment. I think you’ll be very pleased with the result.

    Great work!

  • Jesse

    I agree with Matt, hands are hard. Getting the proportions right can be tricky. While I think the fingers and bulk of the hand seem about right. I would take another look at the wrist. When the hand squeezes something hard, it displaces some of the muscle, which may also result in the wrist appearing (emphasis on appearing) thinner.

    I also agree that the typography needs some work. Try your hand (no pun intended) at drawing the type. I like the squishy & rotting theme going on here. Maybe expand on those ideas with the type.

    Altogether, this is a great start! Good luck!

  • http://doctor-morbius.deviantart.com/gallery/37779914 Christianne Benedict

    I wish the linework were more varied on this. All of the strokes appear to be the same weight, which gives it a kind of mechanical sameness. If you have a recent version of AI, use the variable stroke width tool to give you some variety. If you have an older version, consider making a few custom brushes to add varied strokes.

    Also, the grammar nazi in me wants to point out that “undead” is a plural word, so you need to drop the “s” off of “hungers” to make it grammatically correct.

  • Kevin

    I agree with Christianne about the stroke weights in the line art. I found this article very helpful http://www.gomediazine.com/tutorials/from-sketch-to-vector-illustration/

  • http://www.myitbox.net David-Allan

    I also agree with Christianne, varying the stroke on the hand would make a big difference.

    I find even using one of the default brush guides on the stroke makes a big difference.

  • Farid Hakeem Leong

    Thank you thank you for all the advice!
    I will put them to good use! =D