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Workshop: Vector Critique #20
tuts workshop

Workshop: Vector Critique #20

Vectortuts+ is all about helping people turbo charge their skills, and today we have another special community post that will help our readers take their images to the next level. The best thing is, you can be part of it too! Find out more at the jump.

How to Participate:

  • This workshop contributor has offered a piece of work that they would like help with, please keep this in mind when you share your thoughts. The images are not perfect, but they can be with the right advice and some friendly encouragement. (Vectortuts+ reserves the right to delete any rude comments)
  • If you’re better with pictures (let’s face it, most of us are) feel free to take a screenshot of the image using Little Snapper, Skitch or a similar program and paste a link to the annotated image in the comments section with an explanation of the tweaks.

If you want to take part in the next Vectortuts+ Workshop:

Add your work to our facebook photo gallery or submit it via the Tuts+ Workshop form, with a description about the piece and the help/advice you’re looking for. We will chose one to be published on our site as part of the next Vectortuts+ Workshop, if you’re not chosen straight away – don’t worry – your work will be chosen for a future session.


Image Category: Conceptual Illustration

Designer: Cristian Eres

Details:

"Hello, this is my work ‘Insane’, and I’ve to say that I’m not totally satisfied with the shadows, so I’d like to know your opinion about that. Also, I’d be pleased if you could visit my portfolio, and let me know which style of my artworks could have more potential. Thank You! "


Feedback

What are your thoughts on the work above? Critiquing work helps the artist see new possibilities, and it also helps you learn to evaluate art, which will help you take that same analysis and apply it to your own work. Participate in the comments below with your opinions on how to improve the work above.

  • Jay

    I like it, but it could use a bit of work. It kind of looks like a hand, but with too many fingers. If it’s supposed to be a hand, drop the fifth finger and make it a thumb. If it’s not supposed to be a hand, make it look less like a hand, currently it’s in the too close but not quite category. Unfortunately the vertical line shading is also in competition with the style of the central “goo” shading. The “Goo” has 3 levels of shading and the “hand” only has 2. Pick one style and stick with it. If you decide to go with the vertical line shading, it would look better if it were beefed up a bit and made to follow the contours of the form its shading. If you go with the “goo” style shading, maybe give it another level of dark, just to give it a little more pop in the already dark areas.

  • http://designphilled.com Dan

    I think Jay pretty much covered the major stuff for this illustration. The issue with whether it is a hand or not is what first stuck out to me. Also the goo doesnt seem to contour to the hand in the palm area the way that you expect it too which gives a slightly less convincing feel.

    In regards to your portfolio, I really like both your Gaia’s World and Loop pieces. I think both of these have potential to turn into a really cool style for you. For Gaia’s World, I would recommend adding more small detail and experimenting with textures. For Loop, keep your overall composition in mind and try to make it more dynamic. I would also recommend giving a little more thought to your background and what it is doing (or not doing) for the piece as a whole.

  • http://www.cristianeres.com Cristian Eres

    Thanks for your comments, they were very instructive and useful! I’ll keep in mind these tips for my next works.
    About the ‘hand’, the thumb was changed intentionally for other normal finger, but I think I didn’t make a good solution…
    Also, I’d like to get more opinions about my portfolio because I’m currently trying to find my own style…
    Thanks for your time mates!