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	<title>Vectortuts+ &#187; Cartoons</title>
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	<link>http://vector.tutsplus.com</link>
	<description>Adobe Illustrator &#38; Vector Tutorials</description>
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		<title>How to Create a Cartoon Spaceship Interior in Under One Hour</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-a-cartoon-spaceship-interior-in-under-one-hour/</link>
		<comments>http://vector.tutsplus.com/tutorials/illustration/how-to-create-a-cartoon-spaceship-interior-in-under-one-hour/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 15:34:48 +0000</pubDate>
		<dc:creator>Kamen</dc:creator>
				<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://vector.tutsplus.com/?p=2306</guid>
		<description><![CDATA[<img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/preview.jpg" alt="preview" width="200" height="200"/>
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			<content:encoded><![CDATA[<p>This tutorial is written for intermediate Illustrator users, as basic settings are not the focus, rather the tutorial covers the overall process as this design is built. You&#8217;ll walk away with a great understanding of how to use simple shapes to construct interior cartoon style scene. By sticking to simple shapes and lines, you can build a fun interior quickly. Let&#8217;s get to it!</p>
<p><span id="more-2306"></span></p>
<h3>Final Image Preview</h3>
<p>Below is the final image we will be working towards. Want access to the full Vector Source files and downloadable copies of every tutorial, including this one? Join <a href="http://tutsplus.com/plus-program/vector-plus/">Vector Plus</a> for just 9$ a month.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/7.jpg" border="0" /></div>
<h3>Introduction</h3>
<p>Last fall I had the opportunity to design and produce an interactive CD-ROM for children. The idea was to make an educational product, something like an English language dictionary with pictures and games.</p>
<p>I turned to my favorite genre &#8211; sci-fi, and I played with the idea of having alien visitors coming to Earth and wanting the user&#8217;s help in learning the English language. For a backdrop, I wanted to make a spaceship interior where the action was going to take place.</p>
<p>I really like those Bugs Bunny and Marvin the Martian style of cartoons and I decided to go for a similar look. In the following tutorial, I&#8217;m going to show you how I created this type of backdrop in Illustrator in under one hour.  I knew I wanted to keep it simple and figured that only basic shapes like ellipses and rectangles would do the trick. Let&#8217;s get started!</p>
<h3>Step 1</h3>
<p>I wanted to have a big TV set, but weird looking. I made the screen with the Pen Tool, them some dials underneath and at the bottom I added something like a strange computer interface.</p>
<p>Next, I outlined the TV set with a simple rectangle and used the Direct Selection Tool to drag the corners. I specifically did not want all straight lines.</p>
<p>It looked fine, but I decided to simulate some 3D, so I made two more rectangles and skewed them accordingly to give the TV set a basic feel of perspective. Perspective in cartoons is not always accurate, so I knew I wouldn&#8217;t have a problem with that.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/1.jpg" border="0" /></div>
<h3>Step 2</h3>
<p>Next, I wanted to do a giant control board for the spaceship. Again, I used the Pen Tool to make a shape for the top surface of the board. I cut the left corner so that the board fit next to the TV set. I needed some rectangles to do the front and side of the board and some for the lower parts.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/2.jpg" border="0" /></div>
<h3>Step 3</h3>
<p>So far, so good! Time to put some controls on the board. With my favorite Pen Tool, I made a quick rectangle, drew a grid. Again to maintain the weird mood, I avoided straight lines.</p>
<p>On top of the grid, I made some squished ellipses and I even made a arrow like line inside one. Next, I drew some weird shapes, following the edges of the board and again some instruments with arrows and I even put a curved line, like a heartbeat line.</p>
<p>When dealing with sci-fi designs, I always think of ways to incorporate Star Trek or Star Wars elements, so this was the perfect place. I made a round display, resembling those old Star Trek TOS desk monitors and added a small dish on top just for fun. At this point I wasn&#8217;t too concerned about intersecting shapes and elements, since I was going to color them all later and set them to back or front.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/3.jpg" border="0" /></div>
<h3>Step 4</h3>
<p>Now I wanted to put a window somewhere in the scene. I wanted to have the ability to show where the action is taking place at a given time (or game) and to be able to show different backgrounds outside the window.</p>
<p>I figured the perfect place for a window is over the control board. I created an ellipse, then offset it to the left and I used the Pathfinder panel to intersect the shapes. The result gave me the inner part of the window. I repeated the process by creating another, larger ellipse. This time I offset it to the right. The result was a perfect 3D looking window.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/4.jpg" border="0" /></div>
<h3>Step 5</h3>
<p>I needed something taller next to my control board to balance my composition and decided to go for a tall, retro computer. I made a rectangle for the front and another one, skewed, on the left to keep it consistent with the other elements&#8217; perspective.</p>
<p>I added a small antenna and some details to it. I positioned the whole thing next to the control board and ignored again the overlapping that occurred. Next I created some controls, instruments, and arrows inside the tall computer.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/5.jpg" border="0" /></div>
<h3>Step 6</h3>
<p>From the start, I wanted to make some of those overlapping hull panels with screws you see on spaceships. This was going to add some complexity and volume to the interior.</p>
<p>The window was just hanging there, so I figured I need something to connect it to. I made a shape with the Pen Tool, them drew some small filled circles. I made another shape on top, but this time left it without screws.</p>
<p>I like the effect and decided to do more panels. I made one on top of the TV set and skewed it a little. Next, I made similar shapes around the tall computer. I liked it so far and decided this was going to be the completed scene.</p>
<p>I knew the project was going to have some kind of interface that was going to control the dictionary and the learning games and I didn&#8217;t want the interface to cover the interior too much.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/6.jpg" border="0" /></div>
<h3>Final Step</h3>
<p>Once the scene&#8217;s outlines were complete, I moved to the coloring. I picked desaturated blue palette for the project. I colored the front shapes with a lighter color. The bottom and side shapes that formed the perspective, I colored with darker blue, then colored the screens and faces of instruments in a very light blue. I made a big rectangle for the hull and put it at the back.</p>
<p>I made a smaller one for the floor and my interior, colored it, and I was finished. I encourage you to try and create your own settings and backdrops using simple and basic shapes. I enjoyed creating this interior and writing a tutorial about it. I hope you enjoyed it as well!</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/160_Ship_Interior/7.jpg" border="0" /></div>
<p>Subscribe to the <a href="http://feeds.feedburner.com/VECTORTUTS">Vectortuts+ RSS Feed</a> to stay up to date with the latest vector tutorials and articles.</p>
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		<item>
		<title>How to Illustrate a LeBron James Cartoon Character</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-illustrate-a-lebron-james-cartoon-character/</link>
		<comments>http://vector.tutsplus.com/tutorials/illustration/how-to-illustrate-a-lebron-james-cartoon-character/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 09:26:38 +0000</pubDate>
		<dc:creator>Wardell Brown</dc:creator>
				<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://vector.tutsplus.com/?p=2074</guid>
		<description><![CDATA[<img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/preview.png" width="200" height="200" id="preview"/>]]></description>
			<content:encoded><![CDATA[<p>Hello fellow vector artists, I am a cartoonist/illustrator who specialized in retro style vector cartoons.  You can find more of my work and books at my <a href="http://www.wardellbrown.com">web site</a>. In this tutorial, I&#8217;ll show you how I use Adobe Illustrator to create vector cartoons.</p>
<p><span id="more-2074"></span></p>
<h3>Introduction</h3>
<p>I am a freelance independent cartoonist specializing in vector based retro cartoons and character designs for magazines, skateboard deck designs, and packaging designs. I have a somewhat complicated process because I don&#8217;t use strokes or brushes on most of my shapes. I prefer to have shapes sit on top of other shapes so that I can easily vary the line weights.</p>
<h3>Final Image Preview</h3>
<p>Below is the final image we will be working towards. Want access to the full Vector Source files and downloadable copies of every tutorial, including this one? Join <a href="http://tutsplus.com/plus-program/vector-plus/">Vector Plus</a> for just 9$ a month. You can view the large version <a href="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/final_large.png">here</a>.</p>
<div class="tutorial_image"><a href="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/final_large.png"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/final.png" /></a></div>
<h3>Sketch</h3>
<p>I start by scanning in the hand drawn sketch. I scan my images at 300 dpi and use levels to clean up the images. I usually sketch with Sanford Terra Cotta col-erase color pencils and tighten up the sketch with blue lead mechanical pencils.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/sketch.jpg" /></div>
<h3>Step 1</h3>
<p>I start by importing the scanned image into a 7&quot; by 8&quot; CYMK Illustrator file. I color in CYMK because all my images are designed to be printed.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/1.png" /></div>
<h3>Step 2</h3>
<p>I set the layer with  the drawing to Template in the Layer Options palette. I then dim the image somewhere between 30 to 45%.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/2.png" /></div>
<h3>Step 3</h3>
<p>After zooming in I Use the Pen Tool to trace a silhouette of each element of the figure. I set the Pen Tool to No Fill and a stroke of .25 pt. I usually work from background to foreground with my elements.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/3.png" /></div>
<h3>Step 4</h3>
<p>Here I have traced the outline of the figures main body.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/4.png" /></div>
<h3>Step 5</h3>
<p>Next I duplicate the shape and draw a slightly smaller shape inside the larger shape. The larger shape will act as an  <em>outline</em> to the smaller shape. I think most artist use <em>strokes</em>, but I don&#8217;t like uniform lines around my shapes. I like them to have varied line weights.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/5.png" /></div>
<h3>Step 6</h3>
<p>Since the left arm is in front of the rest of the body, I put it on its own layer.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/6.png" /></div>
<h3>Step 7</h3>
<p>Next I use the Ellipse Tool to redraw the basketball. After making concentric circles, I use the Pen Tool to make the <em>T</em> shape of the basketball. I then increase the stroke to 4 pt. Then I used Expand under the Object menu to change the lines to shapes.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/7.png" /></div>
<h3>Step 8</h3>
<p>The head and sweat band are also on their own layers, with the sweat band on top of the &quot;head&quot; layer. Areas of black like the hair and beard are made up of one shape not two.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/8.png" /></div>
<h3>Step 9</h3>
<p>Next I trace the facial features.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/9.png" /></div>
<h3>Step 10</h3>
<p>While tracing the uniform I use the &quot;Haettenschweiler&quot; font to duplicate the numbers.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/10.png" /></div>
<h3>Step 11</h3>
<p>Here I added and traced the LeBron James logo.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/11.png" /></div>
<h3>Step 12</h3>
<p>With the tracing complete, I switch the objects from Stroke to Fill. The white filled shapes are sitting on top of the black filled shapes. The black shapes act as outlines for the white shapes.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/12.png" /></div>
<h3>Step 13</h3>
<p>Next I open up the Pantone palette and choose the base colors for the objects. I replace the white color in the object with the base colors.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/13.png" /></div>
<h3>Step 14</h3>
<p>I replace most of my black lines with a dark shade of the base color. Here I used a darker version of the orange in the basketball.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/14.png" /></div>
<h3>Step 15</h3>
<p>With the base coloring complete I next use gradients to add highlights to the objects.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/15.png" /></div>
<h3>Step 16</h3>
<p>Here I have created a smaller circle within the basketball. I create a gradient with a lighter version of the base color blending to the base color. I organize my colors in color groups based on the objects like skin, clothing and in this case a basketball.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/16.png" /></div>
<h3>Step 17</h3>
<p>Here I used a light yellow orange to add some reflected light to the basketball.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/17.png" /></div>
<h3>Step 18</h3>
<p>I use the Pen Tool to create highlight shapes. As with the basketball, I blend a lighter color into the base color.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/18.png" /></div>
<h3>Step 19</h3>
<p>I have found that the key to getting color to blend nicely in the gradients is to covert your colors from Spot colors to Process colors in the Swatch Options.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/19.png" /></div>
<h3>Step 20</h3>
<p>I use the lighter color to add highlights where I think light would hit first.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/20.png" /></div>
<h3>Step 21</h3>
<p>The image is almost complete. I add a couple of hard shadows to make some features pop. The shadows  are darker than the base color, but lighter than outline color.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/21.png" /></div>
<h3>Step 22</h3>
<p>Finally, I make a copy of all the layers onto one new layer behind all the other layers. I merge all the elements into one big silhouette. This is one of the few items I stroke to add a black outline around the entire image.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/22.png" /></div>
<h3>Final Image</h3>
<p>The final image is below. You can view the large version <a href="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/final_large.png">here</a>.</p>
<div class="tutorial_image"><img src="http://vectortuts.s3.cdn.plus.org/tuts/140_Lebron_Toons/final.png" /></div>
<p>Subscribe to the <a href="http://feeds.feedburner.com/VECTORTUTS">Vectortuts+ RSS Feed</a> to stay up to date with the latest vector tutorials and articles.</p>
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