The line of action is a key ingredient to making your character’s poses look more dynamic. In this guide, we will explore what the line of action is and how it can be used to make your character poses come alive.
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The line of action is a key ingredient to making your character’s poses look more dynamic. In this guide, we will explore what the line of action is and how it can be used to make your character poses come alive.
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Varying the horizontal axis line (the eyeline) and adjusting the spacing of the eyes are two excellent methods used to brainstorm new character designs. In this tutorial, we look at a few simple, but effective, techniques you can employ to give your characters personality while making them both fresh and visually interesting.
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Just because you missed that awesome conference, doesn’t mean that you can’t still watch the lectures! This weekend we’re sharing a great talk from MFA Interaction Design. In this talk, Craig Mod, discusses the theory behind what books mean in a digital context and thinks deeper on the design and typography of digital books.
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Just because you missed that awesome conference, doesn’t mean that you can’t still watch the lectures! This weekend we’re sharing a fun drawing session with New Yorker cartoonists Matt Diffee, Drew Dernavich, and Zach Kanin who create cartoons based on audience suggestions at the Gel 2011 conference.
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A few times a each month we revisit some of our reader’s favorite posts from throughout the history of Vectortuts+. This tutorial by Ian Yates was first published on March 17th 2009.
As an audience we accept comics for what they are; a medium, conveyors of information. What we less often realize is the technicality and process of how that information has been communicated to us. This is a good thing. When the artist gets it right, the comic book reader becomes immersed in what’s being told – not how.
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Making an image is fairly straightforward, but making an image that stands out from the crowd is more science than it is luck. With the right combination of aesthetic and design, you can turn a good idea into a great piece of illustration. Today we will take a look at nine different design principles and how to apply them to the world of illustration.
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