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How to Design and Vector a Set of Character Poses for a Video Game

How to Design and Vector a Set of Character Poses for a Video Game

Tutorial Details
  • Program: Adobe Illustrator CS3
  • Difficulty: Advanced
  • Estimated Completion Time: 15 hours
Download Source Files

Final Product What You'll Be Creating

In this tutorial we will look at how to design a character for a video game, in this case a "beat ‘em up". We will work from the very first sketch to the final artwork. I will share my process and workflow for drawing vector characters with lots of tips, tricks and shortcuts to use in your everyday vector workflow.

Lets get started!


Step 1

First, we will start with a sketch of your character. You can make it with the Blob Brush tool (Shift + B) on a layer named Sketch. I always try to use a color like red or blue with an opacity of 50%, this will help you trace the sketch later.


Step 2

Now, we will lock out the Sketch layer. On a new layer that we will call "Drawings", begin to draw your character.

In this case, we’ll use a 1 pt black line. For example, I draw a lot of shapes using the Rectangle Tool (R) and the Rounded Rectangle Tool (an advantage is that if you drag and hold it, you can modify the roundness of the rectangle tool with the arrow keys).

Try to draw your character in segments. This way you can use it like a puppet, and you can move it or change only the pieces that you need. Divide your character into sections of the head, body, arms and legs.

Try to draw with geometric shapes and adjust them with the Eraser Tool (Shift+E) and Pathfinder.

Remember to lock your layer called Sketch and draw on a new layer.


Step 3

With the anchor points we have the option to move the nodes using the Selection Tool (A) to take advantage of the basic shapes and adjust them to contour the sketch.

In some cases this could be the fastest way to draw or redraw elements, just by adding or adjusting shapes.

Tip: to modify or make straight cuts without the Pathfinder, you can use the Eraser Tool (Shift + E) by pressing Alt and dragging the mouse, remember to select the object that you want to delete, because if you have nothing selected you could delete a line though all of your objects.

Move the nodes with the Selection tool (A) and modify the objects with the eraser tool, pressing Alt + Mouse Drag to make straight cuts.

At this step, think like you’re working from back to front, because by default every new object you draw is going to be in front. just keep that in mind (you can use layers to separate objects like the head, arms, etc. But I prefer to work with groups).


Step 4

A quick tip to draw, for example, a character´s arms, is to use the Width Tool (Shift + W). With this tool, you only adjust the width of the lines. Then you can convert them to paths, and that’s it.

Now we can take the this shape to draw the sleeves, this could be done by Copying (Command + C) and Paste in Front (Command + F), then modify the shapes as you like. If you need to use the pathfinder, always make a copy of your basic object. Remember that you can use the Eraser Tool for straight cuts, in this case the arm sleeve.

The Width Tool can be very useful to draw a lot of things, just give it a try and experiment with this awesome tool, you can save time and make some smooth shapes.


Step 5

This is how the character may look when you’ve finished tracing the shapes. Press D to set the default color fill (white fill with a black 1pt line).

Adjust the pieces that you may need to fix. A quick way to do this is cutting the object (Command + X) and paste it front (Command + F) or back of the selected object.

For example, in this sketch, I cut the semi circle and the glasses of my character, and then select the nose to paste it at the back (Command + B) of the objects.

At this time you should have the character’s line art drawn, here comes the part where your illustration comes to life with color.


Step 6

Keep the illustration apart but inside a single group, head, body, right and left arms. This could be done in two groups. One of them from the shoulder to the elbow and an other one from elbow to the wrist, hands , feet, and legs (split just like the arms) so when you have to draw other character positions, you only have to draw certain details and not the whole illustration. Your character should be like a puppet.


Step 7

First you have to decide which colors you will use.

To make a good palette, you can choose 3 of your favorite colors. Select them, and use the Blend Tool (W) to make a blend between these colors. Press Enter to see the blend options, then use Specified steps, and type 2.

To add all your colors to Swatches, you have to Expand the Blend (to do this click on Menu / Object / Expand) and select them all. Then go to swatches, create a New Color Group, and give it a name.

Choose the base colors of your illustration. You can select, for example, a color for the lights and another for the shadows. In this case, the colors were selected as color base of the character’s skin and clothes.

Use the Merge tool to do this combination. Remember to set your merge tool options to Specific Steps with a value of 2.

To put your colors in the swatches you have to expand the merge and select all colors, then, in the swatches window click the "New Color Group" button, and put a name to your palette.


Step 8

To apply the base colors, use the Eyedropper Tool (I) and click the color to give it the value . By pressing ALT

I suggest putting your color palette near the image to pick and use the colors quickly.


Step 9

To add the lights and shadows you can use the same shapes that you have made for the main image, just drag and hold Alt to duplicate the shape. Then Copy (Command + C) and Paste in Front (Command + F) of the object that you want to detail.

We can use the Pathfinder tool to do this job. We have several options—Intersect or Minus Front to add highlights and shadows (by the way, when you press Command + 4, the last action of the Pathfinder will be repeated). Another way to make the lights is to select an object, like the ear, and then go to Object/ Path / Offset Path. This will make a copy inside or outside of the figure.

Select the option preview to check the changes that you make. In this case 2px.

Take advantage of the figures you already have to create shadows and lights.


Step 10

The finished character will look a bit like this. Remember to draw a turn around of the character to see all the angles. To make this a bit easier, use some guide lines at certain points like the head, shoulders, waist, knee, etc.


Step 11

To make the character’s expressions, we will use a 3/4 view.

To change the expressions we can do some adjustments of the mouth and eyebrows. All of these can be made with the Width Tool (Shift + W), the Rounded Rectangle tool and Offset Path. In this case, we will use 4 facial expressions, normal, happy, angry and defeated. These expressions will serve as a reference for the game.


Step 12

Now it’s time to make the character positions. We take our basic sketch and add changes and details. This way, you only need to redraw these parts with the sketches of the turn around. You can see some of the character positions, like the jump or his victory position. This will be useful when we have to animate our character or when someone needs to draw it.

I will give him larger limbs to enhance the movement effect of the attacks.


Step 13

This is how the character looks when it’s finished, add the detail as you want. Have fun with the colors and shapes!


Step 14

At last, put your illustrations on a new page, and your character sheet is ready!

This document is very helpful when you need to draw the character in new poses or expressions and with the turn around its a lot easier to draw it because you can see how it looks in all angles. If you work on a game with a team and everyone is making animations and illustrations of a specific character, the character sheet is a basic document to get the work done easily.

With a character sheet, everyone should be on the same channel and the work flow its going to be better than without it. With this our tutorial has ended, I hope you enjoyed it, Goodbye!

  • http://ducsu.com ducsu

    Now that is what I call advance. 15hrs. One day when I am up to the challenge I will give this a go. Nice one.

    • http://tinyurl.com/3elsgqj Kate McInnes

      Full character illustrations can take quite some time. I’ve worked on projects that have lasted weeks. You should definitely give this tutorial a go, perhaps you can break it into stages – so the sketch, the outlines, the coloring, the additional poses, then the face and action images. :)

  • jk

    really enjoyed this post. just wanted to say thank you.

  • http://www.calvindexter.com Calvin Dexter

    Very nice tut. I will give it a try this weekend.

  • jk`

    i’m stuck at the beginning of step 4. my arms don’t look like urs. i get these uneven shapes with pointed ends. doesn’t look like two circles blending perfectly into one another. please help.

    • http://tinyurl.com/3elsgqj Kate McInnes

      If you’re using the stroke width tool, you need to set the caps at the end of the strokes to be rounded. You can find the settings in the Appearance Panel.

      • jk

        :/ still can’t get it to look right. i changed to a rounded cap as u said. when i increase the stroke to about 20pt or so, it looks a bit closer to urs, but still not wut it should be. …thank u for the help tho. great character design.

    • Jairo

      jk` that has happened to me as well, that occurs when there are stacked nodes, it seems like only one, but if you start moving them one by one with the Direct Selection Tool (A), you’ll see you have more than one.

  • http://www.iddcpk.com Hussain

    Very Good Tutorial

  • http://gamedev.tutsplus.com/ MichaelJW

    This is awesome! I love that uppercut pose.

  • shawn

    Can you guys do a tutorial on the next step for actually animating and setting up a sprite sheet? This tutorial is great. would love to see the next step! 2d games is where it’s at.

  • http://mattbowring.deviantart.com/ Matt Bowring

    Awesome Tutorial !! I followed it today to create my own character. I would also love
    to see a tutorial on how to take this the to the next step (animating it)

    Please look at my own character at http://mattbowring.deviantart.com/#/d5fb422

    • http://chewedkandi.net Sharon Milne

      Hey Matt,

      This is awesome work! I’ve shared it with Beto, the writer of this tutorial. He’ll be so pleased to see what you’ve created.

      Would you like me to include this in our Tuts+ Workshop: Created by You? If so, could you e-mail a copy of this without the dA watermark to sharon (at) tutsplus.com along with a bio :)

      • http://mattbowring.deviantart.com/ Matt Bowring

        Hi Sharon,

        would be honored lol. Just sent you an e-mail

  • http://blog.alisterlee.com Alister Lee

    This is so awesome. I was at work today and needed a small project to keep my mind fresh so this was perfect. I came up with this small scene. Thanks Beto!

    you can check it out on my blog: http://blog.alisterlee.com/2012/09/need-break.html

    • http://chewedkandi.net Sharon Milne

      Hey Alister,

      That’s really awesome! Could we feature it in one of our Created by You Tuts+ Workshops? We’d of course link back to your site :)

      • http://blog.alisterlee.com Alister Lee

        Hi Sharon,

        Sure that sounds great!

        Thank you!!!

  • Jairo

    Beautiful tutorial, such a complex process looks smooth and easy, that just shows the size of the master here. Thank you for sharing your knowledge.

  • http://www.facebook.com/sajib.srs Sajib Srs

    NIce one.Really…..

  • http://www.facebook.com/adriana.rangel.p Adriana Rangel

    chavito :)

  • doitlovely

    Really Great .. Thanks!!! was what I needed