Create an Illustration of a Pearl-Filled Clam on an Ocean Bed
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Plunge with me on a vector ocean dive. In this tutorial, we’ll create a shell with pearls in a unique ocean scene. We’ll be using various effects, such as: mesh, blend, warp, clipping mask, opacity mask, depth of sharpness, editing of swatches, and pathfinder box. Have fun diving in and then surfacing!
Final Image Preview
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Tutorial Details
- Program: Adobe Illustrator CS3
- Difficulty: Intermediate
- Estimated Completion Time: 60 – 90 minutes

Step 1
Let’s start with the pearl creation. Open up a new document and select the Ellipse Tool (L), then use it to create an ellipse. Set the fill color to C=2, M=7, Y=24, and K=0, without a stroke.

Step 2
Select the ellipse you made and take Mesh Tool from the panel of tools. Put in the ellipse and center the first point.

Step 3
Now we deform a mesh line by using the Direct Selection Tool (A).

Step 4
Add mesh lines using the Mesh Tool (U).

Step 5
Let’s start to paint the pearl. Select points by using the Direct Selection Tool (A) and change the colors. Feel free to get creative and experiment here. Rename the layer to “pearles1.”

Step 6
Now we will create the shell. We’ll begin with the creation of the structure of our shell. We’ll use 9 colors. I used the CMYK color mode.

Step 7
Over the “pearles1″ layer create a “shell” layer. Select the Rectangle Tool (M), then use it to create rectangles, and fill them with sample shell colors. Experiment here. Note: Rectangles should not be crossed.

Step 8
Now we group all rectangles. Create above one rectangle of the same size as the group. Now align a rectangle horizontal and vertical by using the Align box. We then fill the rectangle with a linear gradient.

Step 9
Select the rectangle you made and change the Blending mode to Darken and Opacity to 50% in the Transparency palette.

Step 10
Select and group all the rectangles and go to Object > Transform > Move… Position it 12 px (width of group of rectangles) Horizontal and press Copy. Now press Ctrl + D forty times.

Step 11
Select all the textures and apply Divide from the Pathfinder palette. Ungroup all textures. Now displace the horizontal segments of a texture by using the Selection Tool (V).

Step 12
Select and group all textures. Duplicate and place a texture to the side. It is useful to us for working with the bottom part of the shell.
Step 13
Select a texture and go to Object > Envelope Distort > Make with Warp… Apply the settings you see below. Select this object and go to Object > Expand.

Step 14
Select the object you made and go to Object > Envelope Distort > Make with Warp… Apply the settings you see below. Select this object and go to Object > Expand.

Step 15
Select the object and go to Effect > Distort and Transform > ZigZag… Apply the settings you see below. Select this object and go to Object > Expand.

Step 16
Select the Pen Tool (P), then use it to create a shell shape. Now reduce to the size of a texture height.

Step 17
We duplicate a shell and click on Toggle Visibility in the Layers box. It is useful to us for work in following steps.
Step 18
Now select the form and texture of the shell, then make a Clipping Mask.

Step 19
Now we will add shade to the shell. Select the duplicate shape of the shell (see Step 17) and fill it with a radial gradient, and make the layer visible. Change the Blending mode to Multiply at 47% Opacity in the Transparency palette.

Step 20
Rotate the top part of the shell. Under the layer “pearles1,” create an “Internal shell” layer. Select the Ellipse Tool (L), then use it to create an ellipse. Select the Pen Tool (P), then use it to create the bottom part of the shell as shown.

Step 21
Duplicate an ellipse and select the bottom part of the shell. Now use this ellipse and apply Subtract From Shape Area in the Pathfinder palette, then press Expand.

Step 22
Take the texture, which was duplicated in a Step 12, and reduce its height.

Step 23
Select the texture you made and go to Object > Envelope Distort > Make with Warp… Apply the settings you see below. Select this object and go to Object > Expand.

Step 24
Rotate and place a texture under the bottom part of the shell.

Step 25
Repeat Step 18 to make the bottom part of a shell. Select the texture and go to Trim by using a Pathfinder palette or make a clipping mask.

Step 26
Now create the shadows on the bottom part of a shell. Repeat Step 19 for this.

Step 27
Now we’ll work on the internal part of the shell. Select the ellipse and add anchor points by using the Pen Tool (P). Then deform the shape a bit.

Step 28
Now create a new shape by using the Pen Tool (P).

Step 29
Fill the bottom shape with a linear gradient.

Step 30
We the top shape with a linear gradient.

Step 31
Now create a new shape by using the Pen Tool (P) and fill the shape with a linear gradient.

Step 32
Select both the top shapes and apply a Blend (Object > Blend > Make). Apply the settings you see below.

Step 33
Let’s create a pearl necklace. Go to the “pearles1″ layer. Select the pearl we created earlier, duplicate it and move it by using the Direct Selection Tool, while holding Alt.

Step 34
Add some more threads.

Step 35
Go to the “shell” layer. We create a shade from the top part of a shell. Go to Effect > Stylize > Drop Shadow… Apply the settings you see below.

Step 36
Go to the “Internal shell” layer. Now let’s create the shade from the bottom part of the shell. Select the Ellipse Tool (L), then use it to create an ellipse. Fill it with gray, go to Effect > Blur > Gaussian Blur, and enter a value of 80% Opacity in the Transparency palette.

Step 37
Now we’ll create the sand. Select the Pen Tool (P), then use it to create a shape of sand, and fill with C=13, M=13, Y=64, K=0. Place it in the “Internal shell” layer.

Step 38
Now we’ll work with Swatches palette. Open the Swatch Library and select Basic Graphics > Basic Graphics_Textures > Stipple Irregular. Pull out the Texture onto the artboard for editing. Select it and go to Object > Expand. Now paint the texture and move back into the Swatches palette.

Step 39
We duplicate the sand shape and apply the new swatch we just created to it.

Step 40
Go to the “pearles1″ layer and we’ll be creating a shadow from the pearls. First, select the pearls that lie on the sand.

Step 41
Go to Effect > Stylize > Drop Shadow, and apply the settings you see below.

Step 42
Now create a background. Below all the other layers make a “BG” layer. Select the Rectangle Tool (M), then use it to create a Rectangle. Fill Radial gradient, color C 84, M 34, Y 56, K 13 to color C 84, M 34, Y 56, K 0, without stroke.

Step 43
Over the “BG” layer create a “ray” layer. Now we’ll make the solar beams in the sea depths. Create a point of divergence for the beam beams by using Guides. Select the Pen Tool (P), then use it to create the beams. Fill with white. Select all the beams and group them.

Step 44
Let’s make an Opacity Mask. Select the Rectangle Tool (M), then use it to create a Rectangle 600 px by 600 px. Fill it with a Radial gradient.

Step 45
Select the group of beams and the rectangle, then make an Opacity Mask.

Step 46
Select the group of beams and go to Effect > Blur > Gaussian Blur, apply the settings you see below.

Step 47
Now we’ll create a school of fish. Select the Pen Tool (P), then use it to create a fish.

Step 48
Create a reflected light on the top part of the fish’s body. Select Pen Tool (P) and use it to create reflected light outlines on the fish.

Step 49
Now select the fish and reflected light, then apply Intersect Shape Areas from Pathfinder palette, and press Expand.

Step 50
Fill the reflected light with a solid color (C=64, M=26, Y=56, K=0) and group it with the fish.

Step 51
Now create a school of fish by duplicating, scaling, and rotating. Group the fish before moving on to the next step.

Step 52
Select the group and go to Effect > Blur > Gaussian Blur, apply the settings you see below.

Step 53
Create a “front” layer at the top of the layer stack. Select the Rectangle Tool (M), then use it to create a Rectangle 600 px by 600 px. Fill it with a linear gradient and change the Blending mode to Multiply and Opacity to 37%.

Step 54
Let’s create a visibly smoother crossing of sand. Go to a the “sand” layer and duplicate the shape of sand, then move a bit upwards. Fill it with a linear gradient that goes from aqua (C=84, M=34, Y=56, K=13) to dark aqua (C=59, M=27, Y=58, K9).

Step 55
Select both shapes of sand and apply a Blend, use the settings you see below.

Step 56
Under the “front” layer create a layer called “air vials.” Select the Ellipse Tool (L), then use it to create an ellipse. Fill it with a radial gradient and change the Blending mode to Soft Light.

Step 57
Now scale, duplicate, place as shown below.

Step 58
Now let’s create the effect of depth of sharpness. Under the “air vials” layer create a layer called “Depth of sharpness.” Copy a shell and pearls and paste into a new layer. Select these objects and go to Effect > Blur > Gaussian Blur with a Radius of 10 px.

Step 59
Create a rectangle by using the Rectangle Tool (M) and fill it with a linear gradient.

Step 60
Select all objects of the “Depth of sharpness” layer and make and Opacity mask. We edit can edit the gradient to control the mask. And we’re done.

Conclusion
The final image is below. Have fun creating your own ocean floor landscapes built on interesting themes from your imagination. Good luck!

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are you sereous?
What do you mean?
He means its a poor tutorial. The texture of the clam and fish in the BG for starters needs major improvements.
yeah, that’s what i meant.
Nice texture on the shell.
Thank you. I really like your tutorials.
Not every fish would have a top highlight..the sea is pretty dark…it’s a good concept, but why are there a lot of pearls?
Because this necklace.
yah! but shell never produce necklace.
i think it’s a little artistic license here.
Great tutorial.I think you made a good work!
Thanks a lot. Looks great.
Great tutorial. I love the effect of the light shining down through the water.
There are a couple of steps you left out at the beginning that made things very confusing, specifically creating the shell texture and creating the shell shape.
You might consider
1) putting some shadows under the pearls and also perhaps vary their size a bit
2) Coming up with a different method for the shell texture. The current method is a lot of work for a rather unconvincing cutout looking result. Sometimes hand drawing is really the only way to go…
3) The last bit with the masked blur to simulate depth of field seems counterproductive: at the very least the zone of sharpest focus needs to be shifted.The image is probably better without it…
Pleas take these comments as constructive tips to improve your next tutorial.Good luck!
Thanks for the advice.
I like how the pearls look, the texture on the shell is weak, but only because it does not wrap properly to the shape of the shell (and kinda looks like the texture is upside down) Would also have loved to see more of a mother of pearl look to the inside of the shell. And there are the aforementioned issues with the background. A good start, and I’m sure it is really meant to be a technique teaching tutorial, but it just looks kinda rushed and unfinished…
This is brilliant!!!!!
Thank you all for constructive criticism.
Hey Iaroslav, I suppose this is quite a lot of learning here. Like some have pointed out, there could have been a couple more detailed steps to prevent confusion. I suppose I personally don’t like the look of the shell, but the important thing was learning all the effects and transformations you added there. Very useful.
I hope you will just improve on some points for future tuts and not lose hope due to some of the unnecessary criticism visible here. Thanks for this tutorial nonetheless.
Hi Iaroslav, I like this tutorial but i am not able to apply to step no. 38. in that step how can i color the texture? please can you explain, thank u
Take the Direct Selection Tool (A) and select elements, then change the color.
Correct me f I am grossly misinformed, but don’t pearls come from oysters (not clams)? Would love to see a roughly textured oyster shell with the necklace…
Wow, y’all need to shut up and appreciate this thing. Sure it’s rough around the edges, but from my perspective just learning vector imaging it’s very impressive and helpful. Obviously he didn’t create it as a work of art – it’s a tutorial for people learning how to do vector graphics. Nice job, man!