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	<title>Comments on: How to Create Advanced Isometric Illustrations Using the SSR Method</title>
	<atom:link href="http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/feed/" rel="self" type="application/rss+xml" />
	<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/</link>
	<description>Adobe Illustrator &#38; Vector Tutorials</description>
	<lastBuildDate>Sun, 22 Nov 2009 00:51:34 -0800</lastBuildDate>
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		<title>By: Victor</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-64585</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Thu, 19 Nov 2009 16:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-64585</guid>
		<description>I definitely appreciate the tutorial because it gives you the background information on one of the coolest design-styles ever!  :)

However, there is a 3rd option to Bowman&#039;s and Skaaven&#039;s comments:
Create a flat shape, then go to Effect &gt; 3D &gt; Extrude and Bevel, and get the same Isometric effect quickly from the top drop-down box.  This also automates the depth process (change the value of the Extrude Depth).  Once you&#039;re happy with your shape, go to Object &gt; Expand Appearance, and the output is now a vector -- you can Ungroup the items so you can edit all 3 sides separately, or you can leave it as-is and edit each side using the Direct Selection tool (white arrow).

What I find a little more difficult to replicate using the above method is the cut-out where the neck inset is.  This is where the grid and the method nicely presented by Cody can prove quite useful.  Thank you Cody!</description>
		<content:encoded><![CDATA[<p>I definitely appreciate the tutorial because it gives you the background information on one of the coolest design-styles ever!  <img src='http://vector.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>However, there is a 3rd option to Bowman&#8217;s and Skaaven&#8217;s comments:<br />
Create a flat shape, then go to Effect &gt; 3D &gt; Extrude and Bevel, and get the same Isometric effect quickly from the top drop-down box.  This also automates the depth process (change the value of the Extrude Depth).  Once you&#8217;re happy with your shape, go to Object &gt; Expand Appearance, and the output is now a vector &#8212; you can Ungroup the items so you can edit all 3 sides separately, or you can leave it as-is and edit each side using the Direct Selection tool (white arrow).</p>
<p>What I find a little more difficult to replicate using the above method is the cut-out where the neck inset is.  This is where the grid and the method nicely presented by Cody can prove quite useful.  Thank you Cody!</p>
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		<title>By: Skaaven</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-58497</link>
		<dc:creator>Skaaven</dc:creator>
		<pubDate>Mon, 05 Oct 2009 16:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-58497</guid>
		<description>But your output isn&#039;t vectorial, or if you use vector renderings (like FinalToon), it isn&#039;t as editable as with this method.

Very useful!</description>
		<content:encoded><![CDATA[<p>But your output isn&#8217;t vectorial, or if you use vector renderings (like FinalToon), it isn&#8217;t as editable as with this method.</p>
<p>Very useful!</p>
]]></content:encoded>
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	<item>
		<title>By: Bowman</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-57210</link>
		<dc:creator>Bowman</dc:creator>
		<pubDate>Fri, 25 Sep 2009 20:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-57210</guid>
		<description>This is a lot of work for something you could do in five seconds with any decent 3D program...</description>
		<content:encoded><![CDATA[<p>This is a lot of work for something you could do in five seconds with any decent 3D program&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Dell'Orto Corrado</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-48680</link>
		<dc:creator>Dell'Orto Corrado</dc:creator>
		<pubDate>Fri, 24 Jul 2009 19:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-48680</guid>
		<description>He Didn&#039;t used the 3D Effect because it&#039;s an effect and not a technical work.

Moreover, the effect cannot be modified in it&#039;s details (but the Technical can) and, in conclusion, can bring errors to the project (most if you work on Windows).


Bye.</description>
		<content:encoded><![CDATA[<p>He Didn&#8217;t used the 3D Effect because it&#8217;s an effect and not a technical work.</p>
<p>Moreover, the effect cannot be modified in it&#8217;s details (but the Technical can) and, in conclusion, can bring errors to the project (most if you work on Windows).</p>
<p>Bye.</p>
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		<title>By: Daniel</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-37711</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 06 May 2009 11:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-37711</guid>
		<description>When you are done with a part you can also rotate it again by insert 120 degrees in &quot;Rotate&quot;. 

If you are using a European Adobe program you may need to use &quot;,&quot; instead if &quot;.&quot; when you write things like &quot;86.062%&quot;. 

Also if you use &quot;Move&quot; (ctrl+shift+M, when you have select a object) you can move your parts in &quot;3D&quot; by moving them in the angel &quot;30&quot;, &quot;-30&quot;,&quot;150&quot; and &quot;-150&quot;

When you are done and think you are ready, use the &quot;Effect&quot; -&gt; &quot;Distort and transform&quot; -&gt; &quot;Free distort&quot;. There you can give your 3D picture a more realistic appearance</description>
		<content:encoded><![CDATA[<p>When you are done with a part you can also rotate it again by insert 120 degrees in &#8220;Rotate&#8221;. </p>
<p>If you are using a European Adobe program you may need to use &#8220;,&#8221; instead if &#8220;.&#8221; when you write things like &#8220;86.062%&#8221;. </p>
<p>Also if you use &#8220;Move&#8221; (ctrl+shift+M, when you have select a object) you can move your parts in &#8220;3D&#8221; by moving them in the angel &#8220;30&#8243;, &#8220;-30&#8243;,&#8221;150&#8243; and &#8220;-150&#8243;</p>
<p>When you are done and think you are ready, use the &#8220;Effect&#8221; -&gt; &#8220;Distort and transform&#8221; -&gt; &#8220;Free distort&#8221;. There you can give your 3D picture a more realistic appearance</p>
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	<item>
		<title>By: Eric Dubois</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-33214</link>
		<dc:creator>Eric Dubois</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-33214</guid>
		<description>Oh... I forgot other time-savers:
- Use smart guides (just turn object highlighting off so it doesn&#039;t drive you crazy).
- Set Angles to 0, 30, 45, 90, 135, 150</description>
		<content:encoded><![CDATA[<p>Oh&#8230; I forgot other time-savers:<br />
- Use smart guides (just turn object highlighting off so it doesn&#8217;t drive you crazy).<br />
- Set Angles to 0, 30, 45, 90, 135, 150</p>
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	<item>
		<title>By: Eric Dubois</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-33213</link>
		<dc:creator>Eric Dubois</dc:creator>
		<pubDate>Mon, 06 Apr 2009 15:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-33213</guid>
		<description>Setting up 3 actions for &quot;left&quot;, &quot;right&quot; and &quot;top&quot; really speeds things up, and avoids typing in the wrong #s.

For the thicker outline, you can either copy the line segments, paste in place and change the thickness, or you can copy everything, paste in place, use pathfinder -&gt; add to shape area (to combine all 3 sides) and change the thickness. You can also use the scissor tool to separate the segments. The option you choose depends on whether you need a fill for the object, for each face, or no fill.</description>
		<content:encoded><![CDATA[<p>Setting up 3 actions for &#8220;left&#8221;, &#8220;right&#8221; and &#8220;top&#8221; really speeds things up, and avoids typing in the wrong #s.</p>
<p>For the thicker outline, you can either copy the line segments, paste in place and change the thickness, or you can copy everything, paste in place, use pathfinder -&gt; add to shape area (to combine all 3 sides) and change the thickness. You can also use the scissor tool to separate the segments. The option you choose depends on whether you need a fill for the object, for each face, or no fill.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zakstudio &#187; Comment passer une forme en isométrique</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-32447</link>
		<dc:creator>Zakstudio &#187; Comment passer une forme en isométrique</dc:creator>
		<pubDate>Tue, 31 Mar 2009 09:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-32447</guid>
		<description>[...] Voir un exemple ici. [...]</description>
		<content:encoded><![CDATA[<p>[...] Voir un exemple ici. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ronaldo</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-32230</link>
		<dc:creator>Ronaldo</dc:creator>
		<pubDate>Sun, 29 Mar 2009 12:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-32230</guid>
		<description>Help! i&#039;ve done the cube but they don&#039;t exactly &quot;fit&quot; together. there&#039;s an excess tip when I put them together, they&#039;re a bit overlapping, i&#039;ve tried the &quot;86.602%&quot; instead of the &quot;86.062%&quot; but still it wont fit... is this really like this? or i&#039;m missing something here... thanks in advance!</description>
		<content:encoded><![CDATA[<p>Help! i&#8217;ve done the cube but they don&#8217;t exactly &#8220;fit&#8221; together. there&#8217;s an excess tip when I put them together, they&#8217;re a bit overlapping, i&#8217;ve tried the &#8220;86.602%&#8221; instead of the &#8220;86.062%&#8221; but still it wont fit&#8230; is this really like this? or i&#8217;m missing something here&#8230; thanks in advance!</p>
]]></content:encoded>
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	<item>
		<title>By: Ernesto East</title>
		<link>http://vector.tutsplus.com/tutorials/illustration/how-to-create-advanced-isometric-illustrations-using-the-ssr-method/#comment-31740</link>
		<dc:creator>Ernesto East</dc:creator>
		<pubDate>Thu, 26 Mar 2009 16:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://vectortuts.com/?p=1058#comment-31740</guid>
		<description>i was going crazy on that thanks</description>
		<content:encoded><![CDATA[<p>i was going crazy on that thanks</p>
]]></content:encoded>
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