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Tips for Working with the Gradient Mesh Tool In Illustrator

Mar 9th in Illustration, Tools & Tips by Irmi Arieli

One of the most amazing and confounding tools in Adobe Illustrator is probably the Gradient Mesh tool. Working with this feature allows the user to divide almost any shape into a mesh. Each intersection of two lines (horizontal/vertical) can be colored with a solid color. This tutorial takes a different format than some of our other tuts, and will help you work with the Mesh tool better.

In this tutorial, we'll show you some tips that will improve your Mesh work. We'll also show you a proper workflow to get outstanding results with this tool. We'll take a close look at creating a layer within the detailed file of a meshed boot. The final design is available for review in our freebies section, and is titled Army Shoe. Let's get started!

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Author: Irmi Arieli

My name is Irmi Arieli and i am in the graphic industry since 1997. I teach Photoshop, Illustrator, and Prepress in several academy of arts in Israel.

Introduction

I would like to thank Itai Lustgarten for co-writing this tutorial. Itai is a fellow graphic artist, designer and lecturer. We have both been in the industry since 1990. We both teach Illustrator, Photoshop and pre-press procedure in Mentor academy and several academies in Israel.

Creating a Basic Mesh

After selecting a shape (non compound shape, choose Create Gradient Mesh from the object menu. At the command window you can define the structure of the mesh - the number of rows and columns. Notice the mesh lines defined by the original outline of the shape.

1

Adding Points to a Mesh

Another way to add a point to a mesh is by using the Mesh tool and clicking anywhere in the shape's area.

2

Colorize The Mesh

After converting a shape into a mesh, you can select points with three tools: Mesh tool, Direct selection tool, and the Lasso tool. All you have to do now to add color to the mesh is select a color from the swatches palette, or use the eye dropper tool to select a color from an image.

3

Moving Points

If you need to move a point on the mesh shape, choose the Mesh tool or the Direct Selection tool, then click on a point and drag it (holding the Shift key will drag the point in a horizontal/vertical line only).

4

Meshing With Shapes

In order to achieve the best result with a mesh, one has to use a symmetrical shape since the mesh uses an equal number of anchor points on each side of the shape. The problem is what happens when we want to make a complex shape. Look below at the result of the non-symmetrical shape versus a symmetrical shape.

The solution could be split into two parts. The first one is to start with a rectangle or an ellipse, convert them into a mesh and then distort them to the shape we want. The second solution is to work with multi-parts, which are symmetrical shapes - one on top of the other.

5

Place The Image

The army shoe image can be download here. When placing an image to work upon, the most efficient way is to place the image into a template layer without dimming.

6

Preview and Outline

Going between preview and outline view modes is a must. While meshing 80% of the time will be spent in an outline view mode. An example from the final boot is shown below.

9

The Building Process

It's important to break the image apart into layers. This way you can work separately on the shoelace, shoe sole, and other parts on separate layers. Let's take a look at working on the shoe sole. First, double-click on "layer1" and change its name to "Shoe sole."

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Step 1

Draw a rectangle at the left side of the shoe sole (and change the view mode to outline).

step_1

Step 2

Use the Mesh tool (u) to click on one of the four anchor points of the original rectangle. This will convert the rectangle to a mesh object without adding any unused lines.

step_2

Step 3

With the Mesh tool, move the two right points of the rectangle to the right edge of the shoe sole and play a bit with the anchor handles to match the shoe sole.

step_3

Step 4

Pay attention to the color flow direction. Any hoizontal/vertical line that you add to the mesh will flow between the existent two. Use the Mesh tool (u) to click on the bottom mesh line thereby adding a vertical mesh point. Drag it down to fit the shoe sole. Do the same adjustment to the top mesh point.

step_4

Step 5

Make the needed adjustments to correct the shape. Add more points along to the horizontal line of the shape to adjust the mesh to the shoe sole.

step_5

Step 6

After adding the points, it is time to use the Eye Dropper tool to color them. Select each point and use the Eye Dropper (i) to sample a color from the image below (do it in an outline mode).

step_6

Step 7

Look closely for a change of color. Where you see a color difference place a mesh point and color it.

step_7

Step 8

Follow the horizontal line and move the mesh points along the shape according to color change.

step_8

Step 9

We'll be making stops in this step. Wherever you identity contrasting colors there is a need to add more points - therefore stopping the color flow. Going from outline to preview mode is advised.

step_9

All there is to do now is just go through all the points and color them. Once you're done, make a new layer and move on to the next part you want to mesh. You can see a close-up result of the toe and sole in a crop of the final vector shown below.

step_9a

Conclusion

Patience when meshing is a must to achieve a good results. Also, keep in mind that symmetrical shapes are the best way to work when meshing. The final design is available for review in our freebies section, and is titled Army Shoe. Have fun practicing these techniques on your own illustrations!

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User Comments

( ADD YOURS )
  1. PG

    Timothy March 9th

    nice boot

    ( Reply )
  2. PG

    Lincoln March 9th

    wonderful!

    ( Reply )
  3. PG

    NateL March 9th

    Very Nice :)

    ( Reply )
  4. PG

    starlight86 March 9th

    cool tips.thanks

    ( Reply )
  5. PG

    Jonathan March 9th

    Good tips

    ( Reply )
  6. PG

    Don March 9th

    Nice. Thanks a lot!

    ( Reply )
  7. PG

    rafi March 9th

    the very good stuff is always very time consuming ;)

    ( Reply )
  8. PG

    dia_75 March 10th

    thank you i´ll try this one later

    ( Reply )
  9. PG

    JT March 10th

    Saweet! :) I love gradient meshes! They are definitely a lot of work though…

    ( Reply )
  10. PG

    Mike March 10th

    Most useful Gradient mesh tutorial I’ve seen. Thanks.

    ( Reply )
  11. PG

    Gregory Gunther March 10th

    I am blown away by the patience you must have to draw and color the boot this way. How long did it take to illustrate?

    ( Reply )
  12. PG

    Alan March 10th

    Thanks for the mesh tips

    ( Reply )
  13. PG

    James Hogan March 10th

    I’m a long ways off that boot you’ve got there gradient mesh tool

    ( Reply )
  14. PG

    Zen Elements March 10th

    That is a fantastic write-up for the mesh-tool! It is something that took me a good while learning to use and I’ll admit I’m still no master of it.

    Good guide, great result and thank you for sharing it.

    Alex | Zen Elements

    ( Reply )
  15. PG

    Drezz March 10th

    Sweet looking boot – I’ll have to add this tutorial to my latest blog post!

    ( Reply )
  16. PG

    nick March 10th

    Thank you .so i can know this very nice tip.

    ( Reply )
  17. PG

    Www.dev.My March 11th

    Really take long time but Really nice technique to learn. and the result above is so good

    ( Reply )
  18. PG

    Cheryl March 11th

    “All there is to do now is just go through all the points and color them.”

    But you didn’t show how to color them!

    ( Reply )
    1. PG

      Greg April 2nd

      The portion labeled “Colorize The Mesh” explains how to color the mesh, and steps 6-9 cover the topic specific to coloring the boot.

      ( Reply )
  19. PG

    rendz March 14th

    good job…

    give some good tips again…

    ( Reply )
  20. PG

    salim March 15th

    I looked up Itai Lustgarten on Google. wow he’s amazing. If he does his art this way then this is a mighty fine tutorial

    ( Reply )
  21. PG

    vineeth menon March 23rd

    Good tips Thanks a lot!

    ( Reply )
  22. PG

    miki less March 30th

    could you mail me. i’m interested in working in israel.

    ( Reply )
  23. Simply brilliant. Best Tut, i’ve seen all day. Might be a little above my grade, but very impressive!

    ( Reply )
  24. PG

    Benhu April 8th

    more steps…pleace…

    ( Reply )
  25. PG

    Dipak kumar roy May 23rd

    realy its very nice creative desigin

    ( Reply )
  26. PG

    Only June 8th

    Thanks for the mesh tips

    ( Reply )
  27. PG

    Kathy July 22nd

    its really nice work!! u need lot of concentrate on these kind of work…..

    ( Reply )
  28. PG

    Sa'ed September 9th

    nice … but old method .

    ( Reply )
  29. PG

    Matt September 9th

    This is great. A few Illustrator books I’ve looked at for mesh info did a lot of shallow hand waving–I think because the authors didn’t really understand how to use the mesh but didn’t want the readers to know that. I learned more from your first few instructions than from two whole books on Illustrator. Thanks!

    ( Reply )
  30. PG

    nelutu September 10th

    Thanks for tutorial

    ( Reply )
  31. PG

    Mike September 16th

    Maybe I missed something, but how do you get the shoe to show up in outline mode like that?

    ( Reply )
    1. PG

      nelutu September 18th

      View » Outline or press Ctrl+Y (Cmd-Y)

      ( Reply )
  32. PG

    M.kumaran November 7th

    yes, it is very useful ! thank you very mcuh sir.

    ( Reply )
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