This is the first part in a series of tutorials about Isometrics. Isometric projections are a system of drawing that allows an artist to quickly and accurately draw an object without using perspective. I will go into more depth about isometrics later in this tutorial. I'm going to begin by talking about a system that is commonly used with isometrics.
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Orthographics
Orthographic projections are a way of describing what an object looks like from several different views. Orthographics are also called engineering drawings or plan views. Using a set of orthographics an Illustrator can easily draw the three-dimensional object from any angle and in perspective, isometric or any number of other drawing systems. 3D modelers often use orthographics to accurately create an object in a 3D application.
An orthographic is one way to describe a three dimensional object in two-dimensional space. Typically an orthographic will have the top, side and front views of an object drawn together with some kind of scale.

An orthographic can have more then three sides drawn if the object has unique sides that would not be described clearly by just three images.

Once you have a clear set of orthographics you can draw your object in whatever method and from whatever view is required for your project. If you are planning to draw a set of orthographics from a physical object begin by measuring. Use a ruler and a set of calipers to measure all the surfaces of the object and make notes and a sketch. Once you are finished gathering data you can use your notes to create a set of orthographics in Illustrator. And that brings us to the world of isometrics.
Isometric projections are from the family of axonometric projection systems. Isometric comes from Greek for equal measure. This is because isometrics don't use a vanishing point system, instead lines fall onto a 30 degree grid.

Often the first impression of an isometric is that it looks off. This is more noticeable when an isometric cube is sitting next to a perspective cube. If you are going to be working in isometric there is a certain amount of distortion that comes with the territory. This is one of the factors that give isometrics their specific look. The huge upside to drawing in isometric especially using illustrator is that once you have created an object it will look exactly the same anywhere you place it.
There are no vanishing points and no horizon lines. An object will be the same anywhere on your page. This is very important because you only ever have to drawn an object once. For example you could have an assembly drawing with one hundred screws in it. But you would only have to draw one screw and then copy it as many times as needed. This is a very powerful tool for speeding up workflow.
There are many other systems that don't require vanishing points or horizon lines and give you similar benefits. But isometrics are the only one of these systems to make the jump from the technical illustrators toolbox to a useful skill for all graphic artists. The use of isometrics in early videogames has spawned a whole subculture of isometric pixel artists. And as the info-graphics style becomes very popular in magazines and newspapers you see isometrics being used more and more by artist with no technical illustration background.
Drawing in Isometric
Ok, now we can get into how to actually draw in isometric. The best way to start working in isometric is to make an isometric grid in Adobe Illustrator.
Step 1
Start by opening your preferences (Command K) and adjusting your keyboard increments to 1in.

Step 2
Using your line tool option and click somewhere on your page. A dialogue box will pop up. Make a 30 inch line on a 30 degree angle.

Step 3
Move your line over to the left side of your page. Now while holding Alt. tap the Right Arrow key once. Because we set the increments to 1 inch the line was copied 1 inch to the left. Repeat until you have crossed the page.


Step 4
You could repeat Step 3 from right to left with a 150 degree line. Or you can select all the lines and double click on the Mirror tool and mirror a copy of the lines horizontally.

Step 5
Now you have an isometric grid. Select > All (Command A) and hit Command 5 or View > Guides > Make Guides to turn your grid lines into guides. Save this file as an iso grid template to use anytime you want to work in isometric.

Step 6
Now we can start building objects on the isometric grid - first off a cube. Start by making a small four cornered shape with your Pen tool.

Step 7
Using your Direct Selection Tool (white arrow) and line up your four corners with a square on the grid.

Step 8
Using your Pen tool and the same method as described above, create the left and right sides of the cube. Quickly block out a four-cornered shape then move the corners into place with the Direct Selection tool. When building shapes on an isometric grid it is a good idea to start thinking of your objects in planes: top, left side, right side. This will make more complicated objects easier to visualize.


Step 9
Select all three parts and group (Command G). You now have an isometric cube. You can start making copies of the cube and quickly begin building larger shapes. You can scale the cube up or down and build with it.

Incorporating Orthographics
Now that you know the fundamentals of building a cube on an isometric grid we can incorporate the orthographics discussed earlier.
Step 1
Make a simple orthographic, with a scale that will work with your grid.

Step 2
Build the left side first. Using the Pen tool, rough out the shape by counting grid squares. Then line up the points with the Direct Selection tool.


Step 3
Build the front of the shape. Count out grid squares, rough out the shape with the Pen tool, and clean up with the Direct Selection tool.


Step 4
Complete the top. By this point I'm sure you've come across parts of the shape that don't just sit on their respective plane. This is where being able to actually read the orthographics and interpret them is essential. Or else you'll just end up with a set of orthographics distorted onto three different planes.

Conclusion
Using the same orthographics draw the object from several different angles and orientations. Get very comfortable building basic shapes on an orthographic grid, as it will come in very useful once you start working on more complex objects.

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User Comments
( ADD YOURS )Carl November 25th
Wow, what a great tutorial. I could have used this a few weeks ago but I’m glad I have it for reference now.
( )Markus Nielsen November 25th
I could have used it to! In the school!
But still cool tutorial, i also love the perspective tutorial!
Thanks!
( )Jonathan November 25th
Nice work. Very unique tut concept.
( )Rishi Luchun November 25th
This bring back memories, used to do this school on a drawing board, might have to have another go at it!
( )Max November 25th
You can create some really complex digital art like this, looks awesome
( )Brian Gonzales November 25th
Really dope method for creating the grid - thanks
( )neroinferno November 25th
Thanks for sharing! It’s an inspiring tutorial.
Great!
( )nero
Grafiko November 25th
very interesting
( )pica-ae November 26th
that’s pretty cool
( )really gonna try it now…
Dave November 26th
I remember learning this in Technical Drawing in School but never applied it to graphic design, great tut!
( )Steve Adams November 26th
I rarely comment on tutorials. But something that touches on something fundamental like this and explains it so well is indispensable for learning designers. I mean, this is a real part of what design is, not just a little trick for making something flashy – Beginners can take this a long way. What a great contribution!
( )Mr Kuzio November 26th
I like isometric drawing, I think this tut is useful for who want to make some technic design.
( )Evie November 26th
I think I love you
We have to include this stuff in our graphics coursework, and drawing it out by hand takes EONS.
Thank you!
( )Rui November 26th
Very nice! Awesome tutorial. We learnt this in Art class back in high school. Thanks for refreshing my memory! ^_^
( )Allahverdi November 26th
Awesome tuts.
Oh, but there is no specialized schools here
or i could go to some illustrating school
( )McE November 26th
Here’s a quick ISO tip:
Need a ISO grid square? Draw a square holding the shift key to keep it square, rotate 45 degrees, scale it 50% vertically. Ta-da! ISO base square.
( )Nazmiyyeah November 27th
Thanks a lot. This way too much useful. and I’mnew on AI
( )Brian November 27th
Thanks for this. Incredibly helpful to someone who has never worked with isometrics.
( )Ani November 27th
Great grid tutorial!
( )Evan Byrne November 27th
Amazing tutorial, thank you so much!
( )Russ November 28th
Same as. I very rarely leave comments. But this was very helpfull. Nice use of the grids.
( )b00m November 28th
Wow…it reminds me those Engineering class before.
( )Perspective and Isometric are both cool.
The Orama November 29th
Thanks a bunch! Took longer to complete than I thought it would. Would definitely like to see more tutorials of this caliber.
( )Hayden December 1st
This will be good for my engineering class at school.
( )muchogusto December 4th
hi!!vey nice tutorial!
( )i wanted to ask you one thing. how can i make “softer” the corners of the cubes?in the intersections of the lines i can see the two different lines ending..and if i encrease the stroke it’s very evident..can you help me?thanks a lot
Sigurdur Armannsson December 5th
Great tutorial. Thanks.
I have a little suggestion to add:
Change the grid into a pattern in Illustrator so it is ready every time in any size you want.
Put the pattern on a separate layer so you can adjust it’s transparency too and easily turn it of and on.
( )nerd-o December 8th
There are a few mistakes on the second image, just a few too many lines, makes it a little confusing, othr than that, I really enjoyed this tute, I love drafting from WAY BACK…
( )Dan Marek December 8th
Great tutorial, I just wanted to share something that takes a step out of the process for me:
turn on smart guides under view > smart guides. You can snap to points on the isometric grid now, cutting out the approximation/direct selection steps.
( )Lazy engineer :D December 8th
Being an engineer, I’d suggest “Drawing in Isometric - Step 6″ as “Download the grid I made earlier”
Great tut! Brings back fond memories.
Giulio Porta has an alternative way of getting from orthographics to isometrics:
http://www.nvcc.edu/home/nvportg/Art%20283/28IsoSystems/Iso.htm
Basically he is drawing the parts and rotating them into isometric projection. (I’d still go with this tut for complex objects, but his way may help ground the idea for someone who is a newbie.)
If you need to sketch out ideas go to:
http://www.incompetech.com/graphpaper/
and download the PDF paper of “equilateral triangle” (=isometric = best one) or the “tumbling block trapezoid” (good for fresh newbies).
You can also open up the PDF in Illustrator and then convert to guides(Step 5 above) for a *very* quick way to make the isometric grid!
( )udon March 25th
thanks…
( )melbourne December 16th
Really interesting!
( )Thanks for sharing
Adam December 27th
greaest job, bro!
( )Alexei January 15th
That was a very helpful tutorial, thanks!
( )chillycraps January 19th
wow, great tutorial there!
( )Paris Vega January 21st
Awesome. I’ve just been schooled. Will definitely apply this to future projects. Thanks Cody.
( )Kiernan Sanders January 23rd
I did a whole lot of isometrics in a few semesters of engineering design class. Now that I can make them in Illustrator, I’m excited to see what I remember and what I can do now. This is really great!
( )jpsilvashy January 24th
Reminds me of Hot Chip album cover.
http://blog.andrewparker.net/wp-content/uploads/2007/12/hotchip.jpg
Great Tut!
( )Rahul January 24th
Man, a really helpful tutorial. Thanks for sharing this.
( )ashvin February 25th
wow cool tut! very very useful
( )louie March 9th
umm.. you could just make the isometric using the 3d live effect in illustrator..
( )udon March 25th
excelente ,buen comienzo..thank you
( )CgBaran Tuts May 18th
Helpful tutorial thank you
( )hollycarola June 4th
It’s great! Could you say something about cavalier perspective? It would be really helpful! Thanks,
( )