Quick Tip: How to Enhance a Vector Image with Photoshop

Quick Tip: How to Enhance a Vector Image with Photoshop

Tutorial Details
  • Program: Adobe Illustrator and Photoshop CS3
  • Difficulty: Intermediate
  • Estimated Completion Time: 1 hour

Final Product What You'll Be Creating

Salt and Pepper, Pen and Paper, Cookies and Milk, although they are all good on their own, these things work together to bring out the best in each other. Adobe Illustrator and Adobe Photoshop are no exception. Today I will show you how to use Illustrator to design a play button and how to enhance your vectors with the use of Photoshop. This technique is particularly useful for people who want to make icons and UI designs. Let’s get started!


Step 1

Start by creating a new document in illustrator (I’ve made it 800 x 800 px). Select the "Rounded Rectangle Tool" (with the corner radius of 100px) and create a shape that looks like a rounded button. Then select the "Rectangle tool", create a rectangle and center it to the rounded rectangle. This will be for the play button.


Step 2

Work on the second rectangle (the "play" rectangle). Go to Effect > Distort & Transform > Pucker & Bloat to make the rectangle curved. Fill up the box in the window (I’ve used 6%) and press OK, after that go to Object > Expand Appearance.


Step 3

To create the "play" icon, select the "Star Tool", open the Star Tool dialogue and enter the following settings.

Now create the "next" and "previous" icons. First duplicate the play icon by Option + Click + Drag (anywhere you want), then do the same but this time drag it to the right (you can hold the Shift key to keep move the object in a straight line). Select the two triangles, click on the "Add to Shape Area" button then click "Expand", resize and reposition.

Create the "Previous" icon by going to Object > Transform > Reflect > Vertical and click "Copy". Move it into place and you’ve just made yourself some player buttons.


Step 4

Add the colors to the buttons. The "Play" button has a fill of # 506670 a stroke of # 2C515E. The "Next" and "Previous" buttons have a fill of # 85D4D6 and a stroke of # 27A0A0.


Step 5

To create the bottom shadow you have to duplicate the button then with the "Rounded Rectangle Tool" (using the same settings) create the same shape but a little bigger. Select this rectangle and the one you duplicated and click on "Subtract from shape area" and " Expand". Make it black and give it 20% opacity and set the blending mode to Overlay.

Use the bottom shadow to create the top shine. Select the bottom shadow, go to Transform > Reflect. After making the settings click "Copy". Move it into place, rearrange the anchor points so it becomes thinner and make it white (leave the opacity and blending modes as they are).

Use the same technique on the play button.


Step 6

After finishing the shape of the player export it as a .PSD to add some details in photoshop.


Step 7

Create a new file in Photoshop (I’ve used 800 x 800 px) and bring in the file you exported from Illustrator (mini player). Select the "big button" layer, bring up the "Layer Styles" window, by double clicking on the right side of the layer, and start adding the following styles like I did. (you can follow the pictures).

Hide all the layers except the "big button" layer, "bottom shadow" layer and the "top shine" layer. Select the "bottom shadow" layer, go to Filter > Blur > Gaussian Blur, give it a 4 px radius and then click OK. Do the same to the "top shine" layer.

Next, make a new layer, Command + Click on the "big button" layer thumb, to make a selection of that shape, then, with the "Polygonal Lasso Tool", cut out the upper half of the selection. Fill it up with a color (doesn’t matter which color as we will give it 0 % fill) and add a Gradient Overlay layer style.


Step 8

Make the "Play Button" visible (including the bottom shadow and top shine). Select the "Play Button" layer and add the two layer styles (Gradient Overlay and Inner Glow). Select "bottom shadow" layer and go to Filter > Blur > Gaussian Blur, give it a 5 px radius and click OK. Repeat this action to the "top shine" layer.

Create a new layer, make a rectangular selection and with the "Gradient Tool" (G) make a gradient. Control + D to deselect. Set the blending mode to "Overlay" and 20 % on the opacity.

Create a new layer under the play button layer and make a selection for the button’s shadow. Fill it up with black and go to Filter > Blur > Gaussian Blur and give it a 1.5 px radius. Set the blending mode to "Color Burn" and 40 % on the opacity.

Select the "Eraser Tool" (E), set the diameter to 125 px and the hardness to 25 % and swipe horizontally over the middle of the shadow layer.


Step 9

Select the "next and previous" icons layer and fill them with this color; # 0096A4. After that open up the "Layer Styles" window and start adding the same styles as I did.

Do the same with the "play icon" layer. But this time use this color as the background color: #FFDB94


Step 10

Use the "Line Tool" to create a great shine effect. Position the line under the "Play Button" layer and and create a horizontal line (1 px) at the bottom of the "big button" layer. Make the shape fill 0 % and add an "Gradient Overlay".

Create a new layer behind the "Play Button" layer. Control + Click on the "big button" layer thumb, to make a selection of that shape, then do a simple black gradient on the left. Set "Overlay" as blending mode and 60 % opacity. duplicate the layer, flip it horizontally and move it to the right.

Use the "Ellipse Tool" to create an oval on the left side of the "big button". Rearrange it so it looks like the picture below (should be placed on the upper-left side of the "big button"). Make the fill 0 % and add a "Gradient Overlay" style.

Duplicate the layer and place it on the bottom-right side of the "big button" adding the second "Gradient Overlay" style.


Step 11

Create a new layer above the "Play button" layer. Control + Click on the "Play Button" layer thumb, to make a selection of that shape, then go to Select > Modify > Contract and contract the selection by 3 px. After all this take the "Gradient Tool" and make a small diagonal gradient on the top-left corner. Set the layers blending mode to "Overlay" and the opacity to 40 %.

Make a new layer above the one you just made. Make a selection on the left side of the "Play button" (like in the picture). Fill it up with which color you want as we will set the fill at 0 %. Add the "Gradient Overlay" style and the shine effect is complete. Duplicate this layer, flip it horizontally and move it to the right side.

Select half of the "Play button" and on a new layer, using the "Gradient Tool" (G), make a gradient (using black as color). After that set the blending mode to "Color Burn" and the opacity to 10 %. Use the same technique to the "play icon" (the only thing that changes is the layers placement – above the "play icon" layer – and the opacity of the layer – 20 %).


Step 12

Creating the "Play Button" texture is very simple. After creating a new layer above the "Play Button" layer Control (Command on the Mac) + click on the "Play Button" layer thumb, fill it with black, go to Filter > Noise > Add Noise, make the specified settings and press "Ok".

With the selection still active go to Filter > Blur > Motion Blur and use the settings indicated. Deselect, and set the Blending mode to "Overlay" and the opacity to 45 %.

Add some small detail to the "play icon". On a new layer you will make, with the " Elliptical Marquee Tool" (M), random sized circles inside the "play icon". Make them black, deselect and go to Filter > Blur > Gaussian Blur, after adding your settings simply set the blending mode to "Color Burn" and the opacity to 15 % and you are done.

Create another layer and do exactly the same thing. The only thing to change is the color of the random circles (I’ve made the circles white).


Step 13

Start creating the background. Select the background layer and fill it with # 363D41 and add a "Gradient Overlay" style. Using the "Elliptical Marquee Tool"(M) create an oval on a new layer and fill it with white. After that go to Filter > Blur > Gaussian Blur, enter your settings and press ok. Change the blend mode to "Overlay" and give it a 65 % opacity.

Start creating the shadow for the mini player. Make a new layer, using the "Elliptical Marquee Tool"(M) create an oval under the player and fill it with black. Go to Filter > Blur > Gaussian Blur and make the necessary settings. Select the "Eraser Tool"(E) and make these settings: Diameter – 150px; Hardness – 0 %; Opacity – 10 %, then use it to erase a small part of the shadow sides. Set the blending mode to "Color Burn" and set the opacity to 60 %.

Make an entire buttons selection. Do that by Command + Click on the "big button" layer then press Command + Shift + Click on the "Play Button". With the active selection create a new layer and fill it with black. Move it up and go to Filter > Blur > Gaussian Blur and make the settings like in the picture. Use the "Free Transform" (Control + T) to distort the back shadow. Use the "Eraser Tool"(E) with the following settings: Diameter – 150px; Hardness – 0 %; Opacity – 10 %, to erase the shadow on the sides. Adjust the opacity to 50 %.


Conclusion

The Mini Player icon is now ready. Many of these techniques can be recreated to be 100% vector, this is just another way to do things that utilizes Photoshop’s capabilities. Again, this is a particularly useful tutorial for people who want to make elements for use in web and UI designs as they’re often already using Photoshop.

Hope you enjoyed this tutorial and that it was helpful.


Further Resources

Tags: Tips
  • mgkwho

    This is a cool tutorial, but you need to change your Windows theme for the good of the order. It’s distracting (and painful) to look at something that old.

    • http://www.pixelcloth.com Pixelcloth
      Author

      Glad you like my tutorial :). What can i say, i’m an old school guy. Promise i’ll change the theme in the future :P

  • http://bit.ly/hLK4hw Web Elements

    This is really really cool.

  • Werd

    It’s Windows Classic. The theme that provides the best performance over Windows XP. Deal with it.

  • http://www.evilonegraphics.com Trizicklo

    Love the tutorial, though I think I like the object a lot better without the bushed metal texture.

    • http://www.pixelcloth.com Pixelcloth
      Author

      Thanks. Ok the metal texture is optional. I added it as an extra tip for you guys to see.

  • smartass

    Surely once the image is placed in Photoshop, it is no longer a “vector image”?

    • http://www.pixelcloth.com Pixelcloth
      Author

      If you export the vector from Illustrator to Photoshop, yes it will no longer be a vector image.

  • http://www.studio27.ie graphic design galway

    i think it’s still a vector image if you place it as a ”smart object”….if i remember correctly

    • http://www.pixelcloth.com pixelcloth
      Author

      Yes, that is correct.

    • James Sterling

      Though, as I’m sure Pixelcloth was trying to imply in his other reply, anything added to the vector in photoshop will simply be a raster addition.

  • Troy

    Great tutorial!

  • http://forum.tjribi.com tjribi تجريبي كوم

    thank u vere mauch

    gooooooooooooooooooooooooooooooooooood
    i love this web

  • http://www.photoshop-patterns.com Photoshop Patterns

    Perfect shines. I’m using this now on some web layouts and GUI’s. This really helps explain how to do it better than the way I was! Thanks.

  • whiner

    The result by following your tutis totally different then what you presented here. Why do you guys always keep stuff from us?

  • Lorraine

    Is there any benefit to doing this? Can’t the same effect be created using the mesh, gradiants and opacity masks in Illustrator?

    • http://www.pixelcloth.com Pixelcloth
      Author

      Like i said in the conclusion:

      “Many of these techniques can be recreated to be 100% vector, this is just another way to do things that utilizes Photoshop’s capabilities.”

  • VoiceUX

    My rectangle (for play button) came out with rounded corners rather than sharp ones after I applied the Bloat effect. I used the same percentage as the example. Any ideas why that would happen?

    • VoiceUX

      In fact, any percentage of Bloat on a rectangle causes the corners to become inverted, making little indentations into the shape.

    • http://bucketothought.com/loungekat/blog/ LoungeKat

      You can try Effect > Warp > Inflate. I achieved a similar result with this tool :)

  • http://joshcoast.com Josh

    On step 5, when I made the bottom shape black, and set it to overlay and 20%, the shape actually became a light green instead of dark. Any idea whats up with that? I switched it to Multiply and got a similar darkening effect, but it lacked the saturation yours seemed to have.

    • http://joshcoast.com Josh

      Ha, turns out I had the document color mode set to cmyk. Once I switched it to rgb it behaved expectedly.

  • http://www.afterglow.ie Cian Walsh

    Good tutorial though you could bypass Illustrator for 90% of this tutorial and create the vector shapes within photoshop as well as keeping most of the effects confined to editable layer styles. Photoshop can be a purely vector UI design workflow if you get creative with the layer style overlays and the shape tool.

    • http://www.pixelcloth.com Pixelcloth
      Author

      Yes, that is also true. As same as the fact that you can get a big part of the effects done in Photoshop by using some of Illustrators nice tools :).

      Depends on which of the two you prefer.

  • Citrina

    I don’t understand why I can’t save my picture on PSD because I don’t have this option.

  • Xavier

    after finishing the layer style for the triangle mine looked nothing like yours :(

  • http://www.linetoweb.com Linetoweb

    Useful tips

    :)

  • Isaac

    Making objects look realistic is a modern fine art

  • michelle

    well done!