# How to Create a Three-dimensional Airplane with Adobe Illustrator

##### Tutorial Details
• Difficulty: Intermediate
• Estimated Completion Time: 2.5 hours

### Final Product What You'll Be Creating

In this tutorial you will learn how to create a detailed three-dimensional image of an Airplane based on two two-dimensional plans. The knowledge acquired will help you to simulate a three-dimensional image of many different complex objects.

## Step 1

Start Illustrator and choose the "print document" type.

## Step 2

Start creating two projections of the airplane fuselage. In order to achieve a good result, I advise you to create complex shapes from simple ones by joining them together. Create an alignment chart. Take the Rectangle Tool (M) and create two rectangles.

## Step 3

Select both Rectangles and align them horizontally by clicking the corresponding button in the Align box.

Keep the Rectangle selected, click on the button "Add" from the Pathfinder box.

## Step 4

With the Pen Tool (P) add one anchor point on the left side of the shape, so that it could be located between points A and B. In order to put the point in the center of the AB line segment turn on the Smart Guides mode (Command + U) and then the guide will tell you the exact position the center of the line segment. Remove the points circled in blue in the second image below.

## Step 5

Select the leftmost point of the shape and convert points to smooth and move it horizontally to the left holding down the Shift key. Thus, we have created a horizontal projection of the fuselage tail section.

## Step 6

Using the same technique, create a horizontal projection of the nose.

## Step 7

Now create a horizontal projection of the plane wings. Choose a triangle as a source shape for transformation. Take the Polygon Tool and set the number of sides equal to three. Keeping the triangle selected go to Object > Transform > Rotate and set the angle value to – 30 degrees.

## Step 8

Select the fuselage and the triangle and align the shapes horizontally using the Align box. Select the triangle and change the value of its altitude in the Control Palette.

## Step 9

Transform the triangle into the wing shape, adding anchor points to the outline and deleting unnecessary ones. Guides symmetrically located to the center of the shapes will help us to do this. You can symmetrically move them using the Move command (Object > Transform > Move)

## Step 10

Create tail wings using the same technique.

## Step 11

Now create a horizontal projection of Jet engines. With the Ellipse Tool (L) create an ellipse. Transform the ellipse using the Direct Selection Tool (A) into the shape shown in the figure below.

## Step 12

Create two vertical guides, select the shape and guides and click on the Divide from the Pathfinder box.

Now ungroup the shape and remove unnecessary parts.

Place the second Jet engine on the other side.

## Step 13

Draw four circles, which we will need to make further build-ups. The diameter of these circles should coincide with the heights of the engine sides and the center should lie on their axis. See the image below for reference.

## Step 14

Now proceed to draw the horizontal projection build-up. Select the fuselage and holding down Shift + Alt drag it vertically down.

The cross-section of the fuselage is an ellipse, so change the value of the height of the fuselage vertical projection.

## Step 15

Transform the shape of the fuselage nose as shown in the figure below. The next turn is the rear fuselage.

## Step 16

Create a vertical projection of the tail. With the Pen Tool (P) create the shape of the tail, we will determine its point location of the shape by vertical Guides.

## Step 17

It’s now time for the 3D modeling. Select all the elements of the plane’s horizontal projection – except the circles – and group them. Keeping it selected go to Effect > 3D > Rotate using the settings as shown in the figure below. In fact, it is up to you how the plane will be located in space, so the settings may be different from mine, the point is to understand the build-up.

## Step 18

Keeping the shapes selected go to Object > Expand Appearance and then to Object > Clipping Mask > Release. As a result of this operation, we have one unnecessary Path, which will be deleted by selecting it in the layers palette. Now select the group of the plane in the horizontal projection and ungroup it twice.

## Step 19

The horizontal projection of the airplane now lies in one plane, but as our image is three-dimensional different projections should be located in different planes. We will be able to achieve this by moving the objects along the Y axis. Wings are located in the bottom of the airplane, then the fuselage and engine projections, and then the tail projection.

## Step 20

Now proceed to the circles, which represent the engine cross section. Select one of them and go to Effect > 3D > Rotate with the same settings as for the airplane horizontal projection.

The engine cross section will lie in the plane which is perpendicular to the plane of the horizontal projection (marked as A in the figure), so we need to rotate the cube in the dialog box in order to put a circle into this plane. Keeping the circle selected will remove the Clipping Mask as in step 18.

## Step 21

Now place the ellipse in the right place of the engine. Do the same with the other circles.

## Step 22

Proceed to the vertical airplane projection. Create a circle with a diameter of the fuselage height. We will need this circle to build up fuselage cross-sections.

## Step 23

Clip the bottom of the fuselage horizontal projection building up a rectangle the top side of which passes through the right-most point of the fuselage, and press the Minus Front from Pathfinder box.

Now group the fuselage shape and tail and go to Effect > 3D > Rotate with the same settings you used for the horizontal projection.

Rotate the cube in the dialog box so that the projection could lie in the A plane. Repeat the steps mentioned in step 18.

## Step 24

Align the two projections of the airplane and build the fuselage cross-sections as in step 20.

The top point of the ellipse should lie on the top side of the vertical projection.

## Step 25

Edit the shape of the tail and nose of the airplane and the model is ready! This model will be used as a template, so we lock the layer, where the model was created and name it "TEMPLATE".

## Step 26

Create a new layer over the "TEMPLATE" layer. We will create the airplane based on the template shape. Take the Pen Tool (P) and separately outline the fuselage, wings, engines and tail of the airplane.

## Step 27

To color the airplane elements, we will use linear and radial gradients. Fill the wings and tail section with a linear gradient from grey-blue (C = 44, M = 30, Y = 19 and K = 0) to grey-blue color (C = 76, M = 63, Y = 31 and K = 11).

## Step 28

Fill the fuselage and engines with a linear gradient consisting of four colors: 1 – (C = 71, M = 48, Y = 10 and K = 0) 2 – (C = 49, M = 34, Y = 18 and K = 0) 3 – (C = 13, M = 8, Y = 8 and K = 0), 4 – (C = 47, M = 36, Y = 31 and K = 0).

## Step 29

Fill the tail with a linear gradient consisting of three colors: 1 – (C = 47, M = 36, Y = 31 and K = 1), 2 – (C = 13, M = 8, Y = 8 and K = 0); 3 – (C = 47, M = 36, Y = 31 and K = 1).

## Step 30

Proceed to more subtle work. We will create shadows and lights on the aircraft elements. Start with the fuselage nose. With the Pen Tool (P) create the shape shown in the figure below.

Copy and paste in front (Command + C then Command + F) the fuselage, select the copy and the shape and then click on Intersect in the Pathfinder palette.

## Step 31

Fill the resulting shape with a linear gradient from white to white color with the Opacity = 0%.

## Step 32

Using this technique, create lights and shadows on other elements of the aircraft.

## Step 33

Start creating the windows. Take the Ellipse Tool (L) and create an ellipse, keeping it selected go to Object > Transform > Shear and set the value of the angle to 10 degrees.

## Step 34

Copy and paste the ellipse in front, drag a copy to the airplane nose. Scale the copy horizontally.

## Step 35

Select two windows and go to Object > Blend > Make and set the specified steps 8.

## Step 36

Create a door. Take the Rounded Rectangle Tool and create two shapes as shown in the figure below. Select both shapes and press the Minus Front button from the Pathfinder palette.

## Step 37

Place the door in place and go to Object > Envelope Distort > Make with Warp.

Keeping the door selected go to Object > Transform > Shear and set the value of the angle to – 30 degrees.

## Step 38

Create windows in the cabin. Take the Pen Tool (P) and create the shape shown in the figure below. Copy the fuselage shape and paste it in front, select the fuselage and the created shape, then press the Intersect button from the Pathfinder palette.

## Step 39

Fill the resulting shape with linear gradient from color (C = 51, M = 33, Y = 27 and K = 0) to color (C = 74, M = 65, Y = 66 and K = 75).

With the Pen Tool (P) create the shape shown in the figure below. Select the shape of the window and the created shape and press the Minus Front button from the Pathfinder palette.

You will have to re-set the gradient fill after completing this operation.

## Step 40

The plane is almost ready; a few small parts remain to be added so that it looks more realistic.

## Step 41

Create the fuselage reflection on the wing . Copy the door and windows, paste and move down the wing.

Keeping it selected go to Object > Envelope Distort > Make with Warp using the characteristics shown in the figure below. Now go to Object > Expand, ungroup and delete the unnecessary objects.

## Step 42

Create the fuselage reflection using the Pen Tool (P). Change the transparency of the reflection on the windows and fuselage.

## Conclusion

You can choose any model you like and place it in space your way, the main thing is to learn from this tutorial is the construction principle. Once you know how to build a complex vector 3D object from a plan you can make almost anything!

GREAT! Just great illustration demo! Thanks for sharing it with us!

• http://designturd.tumblr.com Design Turd

Nice way of making it look 3d but i could look slightly better. Great tut other wise.

• mrxempz

Awesome…..

• http://ordogz.blogspot.com ordogz

Awesome work. Great idea, i learned something new, again :D

• Amanda

I’m impressed. It’s refreshing to see someone who actually created this by hand and not by drawing over a picture or using trace. You did a great job with the reflection and shadowing and it’s a great newb to moderate user tutorial. I would love to see more like this with a degree more difficulty.

• http://www.ikhlasgreetings.com closeupman

What’s wrong with tracing? Even professionals work that way at times!

• Amanda

Nothing wrong with tracing. Sometimes you have to do it. But when we more of that then actual designing and planing it’s not good. It takes the creativity out of it.

• Ronnie

Very nice tutorial and process. Thanks for sharing it.

• Vincent Talbot

Awesome Tutorial, Love the proces and the finish! :D

• iaroslav lazunov

impressed, good stuff!!

• http://www.ikhlasgreetings.com closeupman

nice, but a screencast along with the written tut would make it much more accessible to more people :P

• Chris

This is excellent, what an interesting way to achieve that 3d vector effect. I’ll definitely use that in the future.

WOW! That’s a great way to create perfect perspectives without problems and without wasting lots of hours and sometimes get a poor result!
Cheers

• http://www.thedesigngnome.com Max Luzuriaga

Great tutorial, I’d love to see this technique in a more stylized, less generic way. Good job, though!

• andy

omg
you have crazy awesome skill,
four thumbs up for you !!!

Dude, This is complete nonsense.

• http://www.crearedesign.co.uk will creare

Wow now that’s what i call a tutorial ! I have very rarely used the 3d tool for small bits but this blows my mind. The finished images isn’t the best, but i really loved the process. Thanks for the tut.

• Julia

Great work thanks!

• http://www.craftyarts.co.uk Posca

This is a great tutorial!

It is really easy to use which has suprised me a little.

Cheers

• Hafiz Mohammed

This is very creative, it looks real and I like it .Thanks!!!!!!!!!!!!!

• brandon

thank you thank you thank you!!!!!!!!!!

• Juanlu

Great tutorial, I really like it, I’m just n amateur and I’m trying to do it but I’m getting stuck in step 18, my fuselage gets split when ungroup all and I do not understand also step 19, when you just say we have to move in Y axis. Sorry for asking, I’m just a little clumsy. Thanks in advance, mate.

• ducsu

I am getting the same result too. I just create a the missing path and unite them to make as one.

I do not understand converting the circle to 3d. I wish I could get this solve as I have spent several hours just to get the template right and I do want to finish this tutorial.